VP2 was meant as an exploratory extension of my first childhood chimerical experience, as well as the possible chimerical and transformative outcomes of technology’s relationship to memory through objects.
The methodology behind the construction and development of VP2 encapsulated a sort of archeological and anthropological research of objects in and around the U of O campus and city of Ottawa.
As the objects were being unearthed and discovered, my intent was to examine and understand their past and present socio-cultural significance, as well as their relationship to my own personal past, and present identity.
Text and ideas which accompany Vertebra, Part 2: The Skinning of Memory (VP2) were originally created and published as part of my MFA Thesis, 2010.
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